Ever since I can remember, I’ve been keen on the world of make-believe. The “wow, wouldn’t it be cool if time machines and inter-dimensional portals actually existed” kind of make-believe, jumping into a world of ancient lore, beings with supreme powers and virtually infinite possibility in terms of what can and cannot exist. Several years ago (around early 2000’s), I was introduced to a collectable trading card game, “Magic: The Gathering”, and the world of make-believe got a whole lot bigger.
Magic: The Gathering is a collectable trading card game in which you play the role of a powerful wizard (duelist/player/planeswalker) who, along with a library of spells, enchantments and summonable creatures, duel against one or more other wizard(s) in a battle of mind and wit.
Recently on Zoopy, an insert was published explaining the game, discussing it with several avid collectors, judges and players and sharing the magic (pardon the pun) that is Magic: The Gathering.
If you’ve never really been the kind to play fantasy games, but enjoy make-believe of any kind (fantasy, comic books, vampire novels, you name it), I’d recommend giving Magic: The Gathering a whirl. I feel the clip below explains the game really well and can help new players to understand where the game has come from and how it is unique in it’s nature, making it a true one-of-a-kind game for all.
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